Exercises
Scatter Plots
In this exercise we'll implement scatter plots as in Figure generative:distributions.
Experiment with different distributions (trying creating your own distributions by transforming ones defined on Random
).
There are three main components of a scatter plot:
- we need to generate the points we'll plot;
- we need to overlay the images on top of each other in the same coordinate system to create the plot; and
- we need to convert a point to an image we can render.
We tackle each task in turn.
Start by writing a method makePoint
that will accept a Random[Double]
for the x and y coordinates of a point and return a Random[Point]
.
It should have the following skeleton:
def makePoint(x: Random[Double], y: Random[Double]): Random[Point] =
???
Use a for comprehension in your implementation.
<div class="solution">
This is a nice example of composition of Randoms
.
def makePoint(x: Random[Double], y: Random[Double]): Random[Point] =
for {
theX <- x
theY <- y
} yield Point.cartesian(theX, theY)
</div>
Now create, say, a thousand random points using the techniques we learned in the previous chapter on lists and a random distribution of your choice.
You should end up with a List[Random[Point]]
.
<div class="solution"> Something like the following should work.
val normal = Random.normal(50, 15)
val normal2D = makePoint(normal, normal)
val data = (1 to 1000).toList.map(_ => normal2D)
</div>
Let's now transform our List[Random[Point]]
into List[Random[Image]]
.
Do this in two steps: first write a method to convert a Point
to an Image
, then write code to convert List[Random[Point]]
to List[Random[Image]]
.
<div class="solution">
We can convert a Point
to an Image
using a method point
below.
Note I've made each point on the scatterplot quite transparent---this makes it easier to see where a lot of points are grouped together.
def point(loc: Point): Image =
Image.circle(2).fillColor(Color.cadetBlue.alpha(0.3.normalized)).noStroke.at(loc.toVec)
Converting between the lists is just a matter of calling map
a few times.
val points = data.map(r => r.map(point _))
</div>
Now create a method that transforms a List[Random[Image]]
to a Random[Image]
by placing all the points on
each other.
This is the equivalent of the allOn
method we've developed previously, but it now works with data wrapped in Random
.
<div class="solution">
You might recognise this pattern.
It's what we used in allOn
with the addition of flatMap
, which is exactly what randomConcentricCircles
(and many other examples) use.
def allOn(points: List[Random[Image]]): Random[Image] =
points match {
case Nil => Random.always(Image.empty)
case img :: imgs =>
for {
i <- img
is <- allOn(imgs)
} yield (i on is)
}
</div>
Now put it all together to make a scatter plot.
<div class="solution"> This is just calling methods and using values we've already defined.
val plot = allOn(points)
</div>
Parametric Noise
In this exercise we will combine parametric equations, from a previous chapter, with randomness.
Let's start by making a method perturb
that adds random noise to a Point
.
The method should have skeleton
def perturb(point: Point): Random[Point] =
???
Choose whatever noise function you like.
<div class="solution"> Here's our solution. We've already seen very similar code in the scatter plot.
def perturb(point: Point): Random[Point] =
for {
x <- Random.normal(0, 10)
y <- Random.normal(0, 10)
} yield Point.cartesian(point.x + x, point.y + y)
</div>
Now create a parametric function, like we did in a previous chapter. You could use the rose function (the function we explored previously) or you could create one of your own devising. Here's the definition of rose.
def rose(k: Int): Angle => Point =
(angle: Angle) => {
Point.cartesian((angle * k).cos * angle.cos, (angle * k).cos * angle.sin)
}
We can combine our parametric function and perturb
to create a method with type Angle => Random[Point]
.
You can write this easily using the andThen
method on functions, or you can write this out the long way.
Here's a quick example of andThen
showing how we write the fourth power in terms of the square.
val square = (x: Double) => x * x
val quartic = square andThen square
<div class="solution">
Writing this with andThen
is nice and neat.
def perturbedRose(k: Int): Angle => Random[Point] =
rose(k) andThen perturb
</div>
Now using allOn
create a picture that combines randomnes and structure.
Be as creative as you like, perhaps adding color, transparency, and other features to your image.
<div class="solution"> Here's the code we used to create Figure generative:volcano. It's quite a bit larger than code we've seen up to this point, but you should understand all the components this code is built from.
object ParametricNoise {
def rose(k: Int): Angle => Point =
(angle: Angle) => {
Point.cartesian((angle * k).cos * angle.cos, (angle * k).cos * angle.sin)
}
def scale(factor: Double): Point => Point =
(pt: Point) => {
Point.polar(pt.r * factor, pt.angle)
}
def perturb(point: Point): Random[Point] =
for {
x <- Random.normal(0, 10)
y <- Random.normal(0, 10)
} yield Point.cartesian(point.x + x, point.y + y)
def smoke(r: Normalized): Random[Image] = {
val alpha = Random.normal(0.5, 0.1)
val hue = Random.double.map(h => (h * 0.1).turns)
val saturation = Random.double.map(s => s * 0.8)
val lightness = Random.normal(0.4, 0.1)
val color =
for {
h <- hue
s <- saturation
l <- lightness
a <- alpha
} yield Color.hsla(h, s, l, a)
val c = Random.normal(5, 5) map (r => Image.circle(r))
for {
circle <- c
line <- color
} yield circle.strokeColor(line).noFill
}
def point(
position: Angle => Point,
scale: Point => Point,
perturb: Point => Random[Point],
image: Normalized => Random[Image],
rotation: Angle
): Angle => Random[Image] = {
(angle: Angle) => {
val pt = position(angle)
val scaledPt = scale(pt)
val perturbed = perturb(scaledPt)
val r = pt.r.normalized
val img = image(r)
for {
i <- img
pt <- perturbed
} yield (i at pt.toVec.rotate(rotation))
}
}
def iterate(step: Angle): (Angle => Random[Image]) => Random[Image] = {
(point: Angle => Random[Image]) => {
def iter(angle: Angle): Random[Image] = {
if(angle > Angle.one)
Random.always(Image.empty)
else
for {
p <- point(angle)
ps <- iter(angle + step)
} yield (p on ps)
}
iter(Angle.zero)
}
}
val image: Random[Image] = {
val pts =
for(i <- 28 to 360 by 39) yield {
iterate(1.degrees){
point(
rose(5),
scale(i),
perturb _,
smoke _,
i.degrees
)
}
}
val picture = pts.foldLeft(Random.always(Image.empty)){ (accum, img) =>
for {
a <- accum
i <- img
} yield (a on i)
}
val background = (Image.rectangle(650, 650).fillColor(Color.black))
picture map { _ on background }
}
}
</div>